b↗ businesslabTHE ODOO BUSINESS GAMEInstructor workspace ↗

REAL BUSINESS. ROOM TO EXPERIMENT.

Less memorizing.
More “now I get it.”

Give students a company to run, decisions that matter, and business lessons they can see in the numbers.

An Odoo-powered classroom game connecting strategy, operations, and accounting in one shared market.

Designed for a 90-minute lab6 decision roundsIndividual or team play

Prepare lessons and review companies today · Classroom gameplay is in development

THE CLASSROOM, IN BUSINESS.
▥TEAM ATLASPrice with purpose.STRATEGY
▦TEAM NOVAKeep things moving.OPERATIONS
▤TEAM CEDARFollow the money.ACCOUNTING
↗ONE SHAREDmarket.
✳
THE LEARNING MOMENT“We made a profit.
So where did our cash go?”
Fictional companies · Real business questions
ONE CONNECTED LEARNING EXPERIENCEStrategy↗Marketing↗Operations↗Accounting↗Reflection

FROM THE TEXTBOOK TO THE TRADE-OFF

A small company.
A bigger understanding.

Students compete for the same customers, operate their own Odoo company, and discover how one decision moves through the whole business.

01 / DECIDE
Unit price $100
Marketing $500

Make the trade-offs.

Set prices, allocate campaign budgets, and choose what to buy. Equal starting conditions make the decisions worth discussing.

02 / OPERATE
Purchase→Deliver→InvoiceEach action leaves a trace in Odoo.

Run the business.

Turn awarded orders into deliveries and invoices. Manage stock, supplier bills, and customer payments through normal ERP workflows.

03 / EXPLAIN
Profit ≠ cash

Connect cause and effect.

Review margin, cash, and service together. Ask students to explain their decisions and propose a stronger plan for the next round.

A PLACE IN YOUR SYLLABUS

Start with the lesson.
Let the game bring it to life.

Choose a teaching lens for the core distributor scenario. Each preview includes learning goals, discussion prompts, and a way to check understanding.

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ACCOUNTING & FINANCIAL LITERACY

Profitable. But out of cash?

Help students separate sales, profit, and cash by following an order through the books.

Explore this lesson ↗
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STRATEGY & MARKETING

More orders. Better business?

Explore pricing, campaign spending, and the difference between winning customers and creating value.

Explore this lesson ↗
▦

OPERATIONS & WORKING CAPITAL

The cost of an empty shelf.

Connect purchasing and inventory decisions to fulfilment, customer service, and cash tied up in stock.

Explore this lesson ↗
↳ One shared scenario, different teaching goals. These lesson outlines are proposed teaching resources for the planned game.

YOUR CLASSROOM. YOUR PACE.

Teach the room.
Stay in control.

Prepare a lesson, organize your cohort, and record feedback on the thinking behind each company’s decisions.

Open your workspace ↗

TEACHING STUDIO

Plan. Observe. Reflect.

  • Save private lesson drafts to your account.
  • Publish a shared lesson and assign it to a cohort.
  • Review real companies with a four-part skills rubric.

Company launch, automated rounds, and connected Odoo evidence are in development.

ASSESS THE THINKING, NOT THE LUCK

The leaderboard starts
the conversation.
It doesn’t set the grade.

Real understanding shows up when students can explain what happened.

AN EXAMPLE REFLECTION PROMPT
“Trace one customer order from your pricing decision to its effect on profit and cash.”
Open company skill reviews ↗

LET’S MAKE THE NEXT LESSON BETTER

Built for the classroom.
Better with your perspective.

Help shape a classroom pilot or suggest a lesson. Pilots follow technical and teaching rehearsals.

Plan a collaboration ↗